- 2013-12-01 /
- 429 /
Pop to Save
We are an independent game developer team situated at Metutech ATOM which is the only pre-incubation center in Turkey which solely aims to gaming start-ups.
Pop to Save is mobile puzzle game based on particle physics, line drawing and erasing. With this compatible combination you will experience a different gameplay through our unique game. Physical interaction at games is an entertaining factor itself, adding puzzle solving challenges multiplies the fun. This game is also enriched with 3 different packages including different gameplays already.
About the second ingredient “free line drawing”; this mechanic adds freedom to gameplay and a different autonomy experience for your line drawing skills. Drawing lines through the game screen for curving, bending or blocking the particles will be a totally different experiment for you. This gameplay is also enriched with different side game elements like portals, lasers, sponges and more.
(For this game, we focus on simplicity and how to be both simple but addictive)
Pop to Save has its fascinating story with cute little characters. It is ready with 3 different packages and 72 levels. All level-packs have different style of gameplay. The fourth one is on the road. Our goal is to design unique playing experience with each new level.
(every package has its own story)
Each pack contains 21 standard and 3 special levels.
Our friendly characters are trapped in bubble pops by the evil witch of this fantasy world. Its your duty to save those good old friends. In addition to supporting the gameplay, story also sends the player on a rescue mission.
Story-line goes parallel with the evolving game elements.
Financal problems are main issue for independent game developers. Pop to Save has taken 9 months to design and develop without ANY investment. Development process was achievable without support so far, but the main issue is marketing without money. It is kinda hard to get to word out for an indie game in mobile markets (AppStore, Google Play etc.)
There are two main reasons why we need your help. First one is to provide financial support for new packages and levels, and another one is to provide marketing expenses.
Yasir YAZICI (Programmer)
Yunus AYYILDIZ (Game and Level Designer)
Giovanni Leon Dall'O' (Composer)
If you can't contribute for whatever reason, there are still other ways you could help out, such as:
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Anything will help. Great thanks.
Feel free to send us an e-mail at email@example.com if you have any questions or just want to say hi!